With more than fourteen years in the industry and several held in senior positions, I have a thorough understanding of what is required to produce fantastic looking AAA video games. I am able to adapt to many artistic styles, am methodical and organised and can be focused on the details yet have a great awareness of the overall picture. I have completed many development cycles – including an open world title for the Xbox One and have a thorough understanding of the complexities involved with environment and asset creation, especially with regards to design and game play considerations as well as technological constraints.
"His understanding of technical limitations and the ingenuity with which he came up with solutions was fantastic, and made my task a whole lot easier. Gavin also helped drive a lot of the look and feel of the art tools that were developed during our time together. "
"Gavin is possibly one of the best team leads I've worked with. His dedication and hard work for the team and project makes him and invaluable asset in any production pipeline"
"Gavin is also the kind of lead that leads by example and always tries to impart his knowledge to help other artists around him, there were many occasions where he really took the time to help out more junior artists which always reaped great results... It was a real pleasure to work with him and wouldn't give it a second thought if the opportunity came up again to have him on my team."
"Gavin was a fantastic member of our team and never failed to deliver exceptional work. It’s always challenging moving to a new studio and integrating midway during production. Even more so when in a position that requires you to lead, take ownership and responsibility for critical path work. However, Gavin came on board and quickly earned the trust and respect of his peers through delivery of high quality results, a great attitude and ability to turn around results incredibly fast without ever compromising on quality."
"I met Gavin at Playground Games whilst I was working as a contractor. It became obvious that Gavin's experience in the industry gave him a vast understanding of both art quality and technical know-how. The passion and enthusiasm he lead with motivated the team and its refreshing to see someone encourage creativity throughout."
"Gavin has great artistic understanding and skill but can also understand the more technical aspects of game development such as budgets, animated objects and shader restrictions. Gav’s work was often created while developing the pipeline with resulting art work used as the benchmark for sections of the game. "
"Gavin is a very approachable and friendly person, even with deadlines looming he was always one of the most calm and collected people in the room. Gavin is a very talented artist with a great eye for detail and plenty of flair to match. I see him as a valuable addition to any team."
"Gavin is an exceptionally talented senior artist who helped push the visual fidelity of the games we created together at SMS. I relied on him heavily for core art support and his high standards and quality work was an inspiration to other members of the team. He is pro-active, has a professional, collaborative work attitude and is someone who is passionate about raising the visual quality bar."
"I always hugely respected the fact he was sharing the pressure and doing sometime more hours than the persons he managed, ensuring the work was delivered with best quality possible while keeping planning on track often performing both Senior artist and Lead artist tasks. I believe this really helped us to cope with crunch periods as even under pressure, he was making sure the team was in a good atmosphere to bring our potential to the max."