James Bond 007: Blood Stone

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Bizarre Creations : James Bond 007 : Blood Stone (Activision)

      • Area owner of the ‘Refinery level’
      • Led a team of five senior artists on early prototype work for the Jungle level
      • All Assets created in pre-production were used in the main game.
Jungle Level - In the screenshots below, you will see all of the areas for which I had ownership

Initial blockout of area; low poly work to allow for quick iteration and feedback from level designers.  Quick texture pass to get a feel for the level.  Modified base meshes to fit with the concepts before each of us got an area to work up to final.

Final in-game screenshots
Refinery Level - In the screenshots below, you will see all of the areas for which I had ownership

This Refinery level was from production on James Bond 007: Blood Stone.  I had to construct the mood-board and feel for the level.  Figure out the flow and maintain good pacing.  A basic blockout was done first, broad shapes were created to go from interior to vast exterior spaces and a process of feedback from myself and the level designer resulted in a good level being created ranging from the claustrophobic interiors to vertigo inducing scaling of towers.

Final in-game screenshots

See also

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Bizarre Creations published by Activision, Commercial
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